Thursday, March 14, 2019

Game Playing and Artificial Intelligence Essay -- Video Games AI

Game Playing and cardboard Intelligence nonobjectiveSince the inception of the field of Artificial Intelligence (AI), support playing has had a key role. Likewise, AI has been an integral part of modern information processing system games. This quislingism of academic and commercial research and development into AI has yielded vast amounts of carrefour technology. Academic research problems have become or influenced commercial games and the specie gained from the commercial applications of AI have helped advance academic research as well. Highly publicized man-machine tournaments, such as between Gary Kasparov and IBMs Deep risque have served to showcase the current state of the art in Artificial Intelligence agents. The technology from these game players is finding its way into many sweet(prenominal) software fields, such as medical databases.IntroductionNot keen-sighted ago, at the mention of Artificial Intelligence (AI) the first thing most(prenominal) people thought of was the science fiction image of computers capable of fissiparous thought and possessing a human-like personality such as HAL from the movie 2001. It is non unusual now to see commercial computer games advertised and reviewed ground on their AI capabilities. The strategic war game EARTH 2140 for subject is advertised as containing excellent strategic and economic AI. Where at a time AI was solely a matter of fiction and research, it has effectively do its way into the consumer market in the form of computer games. While AI artifacts have not yet reached the level of HAL, computers and their games have advanced considerably from the days of punch cards and Pong.The early uses of Artificial Intelligence in game playing were not the highly graphical, user friendly, mass marketed computer games seen today. The e... ...hat the game required robot-like planning abilities,2 not deep search. The tools utilize to solve problems in AI will continue to evolve via game playing as long as there are new games to play and new computers on which to play them.Bibliography1. AAAI Hall of Champions, Matthew L. Ginsberg,2. Smart games beyond the Deep sacrilegious horizon Sara Hedberg IEEE Expert July/August 19973. Deep Blue Wins 3.5 to 2.5 Kasparov vs. Deep Blue the rematch IM Malcolm Pein, London Chess Centre whitethorn 11, 19974. Classic Games and AI - Whats Been Solved, Steven Woodcock5. Deep Blues Hardware - Software synergy Scott Hamilton and Lee Garber data processor October 19976. Debbi One Challenging the Extremes of Computation, George Kaplan7. Interplays Earth 2140 Website8. Ultima Online, Cindy Yans Computer Games Strategy Plus July 1997 Pages 44 - 49

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